Cosmology

There is a large cosmology surrounding the Material Plane known as the Lingering Realm. This cosmology features a number of planes of existence, each with their own geography and civilisations.

The Lingering Realm

 * &rarr; Main article: Lingering Realm.

The Lingering Realm is the name given to the Material Plane in which the majority of the events of Campaign 1 and Campaign 2 take place. The Lingering Realm is connected to many other planes within the cosmology of the universe in which is resides, and it has three moons which rotate around it.

Moons
The Lingering Realm has three moons, named Desduus, Merriphia, and Zorshe.
 * Desduus: closest to the Lingering Realm appearing largest in the sky. It has a cycle during which it waxes and wanes, which lasts around 30 days.
 * Merriphia: the unpredictable second moon of the Lingering Realm. It is a pale yellow colour, and tends to be harder to see in the sky. This moon's cycle has been nearly impossible for astronomists to track, as it seem to speed up and slow down sporadically. It is believed that the moon has a fluctuating mass, caused by some form of magic.
 * Zorshe: the third, and furthest, moon from the Lingering Realm. It appears very distant and is rarely visible. It appears purple or pink in hue, and has a very slow orbit taking roughly half a year (180 to 190 days). The moon seemingly has little to no affect on the tides of the Lingering Realm. Astronamists have noted that the moon is decreasing in size and becoming less perfectly rounded with time. it is predicted in a thousand years the moon will have entirely broken apart into smaller asteroids and debris.

Relationship to Other Planes
Many places across the Material Plane are filled with rifts and portals to other planes of existence. Some of these places have civilisations built around them, such as Neheri in the forest of Ehl-Mildir. If opened, rifts such as these can be accessed from both sides, and in many cases people protect the rifts from opening so as to preserve the land around it. When rifts are open for too long in the Material Plane, is is regular for other planes to spill into the plane, leading to unusual geography and magic effects on the terrain.

Other Prime Material Planes
Many who study the planes of existence have proof that other Material Planes exist, and that powerful individuals may travel between them. In these other worlds, many of the deities are said to take similar or different forms, and have alternate or parrallel histories in each world. One such faction who study these things are the Realmwalker's Guild based in Cardine.

Mildirei, the Sylphwood

 * &rarr; Main article: Sylphwood.

Mildirei, the Sylphwood, sometimes called the Feywild, is one of the two echoes of the Lingering Realm created by accident when the deities activated The Machination. It is an exaggeration of nature, with dense wildlife and unyileding nature. it is considered to be neutral-aligned, and is ruled over by various fey courts. There are many points at which the Sylphwood crosses over with the Lingering Realm, but the only one known to The Guardians is at the heart of Ehl-Mildir.

Uskearl, the Barrenshade

 * &rarr; Main article: Barrenshade.

Uskearl, the Barrenshade, often called the Shadowfell, is the second of the Lingering Realm's echoes. it is an expanse of darkness and hidden places, where only beings of shadow life. It is considered to be evil-aligned. There are no known portals as of yet.

Berrimorn, the Drifting Nations

 * &rarr; Main article: Berrimorn.

Berrimorn, the Drifting Nations, are a collective group of floating islands that once floated above Rasam Otor before the Machination was activated and they were forced into their own plane of existence.

Damroakus, the Withering Herth

 * &rarr; Main article: Damroakus.

Damroakus, the Withering Heath, is the fourth and final Inner Plane. When the echoes of the Material Plane were formed, as well as Berrimorn's own realm, Damroakus was formed of all the remaining pieces of land and energy that were left over from the explosive event. Very little is known about the realm,

The Elemental Planes

 * &rarr; Main articles: Plane of Fire, Plane of Earth, Plane of Water, Plane of Air.

The Elemental Planes are planes of raw elements which interesct with the Material Plane. Many of the outer planes also have strong connections to the Elemental Planes.

The Chaos Flux
Further away from the Material Plane, the chaos flux is a swirling force of combined elements that find their way out of the individual Elemental Planes. No creatures live their, but it is considered the glue that keeps all of the Inner Planes connected.

Stellar Expanse

 * &rarr; Main article: Stellar Expanse.

The Stellar Expanse, otherwise known as the Astral Plane, is an enormous sea of stars and energy. It surrounds all other planes, and allows for travel between them. Very few beings are capable of living within the Stellar Expanse, but those that do are mysterious and mostly unknown. The Stellar Expanse is considered endless, and it is believed that there may be other planes and worlds far away from which the Primordial Titans came from long ago.

Veil of Ghosts

 * &rarr; Main article: Veil of Ghosts.

The Veil of Ghosts is a plane that sits on top of the Material Plane. It is often called the Ethereal Plane, and is the realm in which lost souls end up.
 * Party 2 began their journey in the Veil of Ghosts, which they ended up in after they had all died.
 * One can see into the Veil of Ghosts with spells such as True Seeing, and some beings are even able to transition between the border between the two, known as the Border Ethereal.

The Outer Planes
At the end of the Perennial Dusk, all deities were forced out of the Inner Planes by the Machination, and into their own Outer Planes. These planes were formed during the Deific Epoch by these deities, before they began fighting. The gods now remain in these realms, reaching out to the Material Plane and all other planes with their divine power, unable to take form anywhere but the Outer Planes. The following Outer Planes are known:
 * Gurodwin, the Realm of Chronicle: Mesmi's home, containing endless knowledge.
 * Tesvellia, the Teeming Wildland: A wild land oif nature, where Habriss, Nakala, Vilvis and Verida reside.
 * Urvysk, the Passing Peace: Gellora's realm of death. All souls that are not claimed by the other gods go here and float in an eternal peace.
 * Cordinor, the Halls of Liturgy: an enormous interior of dispute, where the gods send their messengers to strike deals and mediate disagreements. Oan calls this place his home.
 * Mahrutan, the Evermountain: the home of Alagost and Rispal; an enormous mountain of creation where most dwarves go after death.
 * Verespi, the Realm of Dragons: ruled by Inimor and Eldisray; a plane of floating palaces and tangeable clouds.
 * Efftil, the Freehome: Tadric's plane of freedom, and endless paths. It is a haven for all beings.
 * Malochar, the Champion Hills: A mountainous region surrounded by lava lakes, ruled over by Dylengar and Chariactus.
 * Euporri, the Font of all Seas: Desri's realm, an enormous sea esxpanse.
 * Coppirnea, the Webwound Trench: the home of Alchariss and Brachna, which they fight for control over.
 * Iskrit, the Chasms of Disorder: Also called the Abyss, a dark put of endless layers in which Demons reside, each layer ruled over by a Demon Lord. Nalendur, Selgariss and Ulvash hold power over multiple layers here.
 * Uspen, the Barren Tunnels: The realm of unending tunnels created by Gulvurra.
 * Amavorro, the Infernal Bastille: The Hells, in which devils reside, ruled over by Bachaar, also the home of Hanvahl.
 * Ulimeht, the Fiendfront: A battlefield where Devils and Demons fight amongst eachother. Misrah and Arpay reside here.